Step Warden
Oversees arrivals and departures, mediates disputes, and helps decide who camps where and for how long. Maintains the flow of people through Kheret’s Step. Allocates space, time, and priority to caravans and people based on need.
Step Warden: 2nd-level Warrior, 1st-level Expert; BAB +2; HD 2d8+2 plus 1d6+1 (15 hp); Init +0; AC 12 (touch 10, flat-footed 12); Str 10, Dex 11, Con 13, Int 8, Wis 12, Cha 9
Skills and Feats: Sense Motive +7, Intimidate +5, Diplomacy +5, Survival +7, Knowledge (local) +5; Improved Grapple, Improved Trip.
Equipment and Assets
- Reinforced leather coat
- Broad scarf or hood
- Heavy boots with wrapped ankles
- Signal whistle
- Chalk and slate for recording and calculating
Likely Personality
- Calm and firm, careful with words
- Respects preparation and puctuality
- Will bend rules for people who’s proven reliable
- Intolerant of waste and unnecessary conflict
Gamemaker Notes
- Caravans carrying surplus perishables may be ushered to move on quickly
- Any violent disputes result in temporary exclusion, but not exile
- Trust and trusted by Reach Circulators, whom they consult and inform
- Usually not a quest-giver