Favored Enemy
If you choose humanoids or outsiders as a favored enemy, you must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, your bonuses do not stack; you simply use whichever bonus is higher.
Favored Enemy I
Prerequisite: Base attack bonus +1.
Benefits: You may select a type of creature from among those given on Favored Enemies. You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, you get a +2 bonus on weapon damage rolls against such creatures.
Favored Enemy II
Prerequisite: Base attack bonus +5, favored enemy I.
Benefits: You may select an additional favored enemy from those given on the table. In addition, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
Favored Enemy III
Prerequisite: Base attack bonus +10, favored enemy II.
Benefits: You may select an additional favored enemy and increase the bonus against any one again.
Favored Enemy IV
Prerequisite: Base attack bonus +15, favored enemy III.
Benefits: You may select an additional favored enemy and increase the bonus against any one again.
Favored Enemy V
Prerequisite: Base attack bonus +20, favored enemy IV.
Benefits: You may select an additional favored enemy and increase the bonus against any one again.
Favored Enemies
Ranger Favored Enemies
Type (Subtype): Aberration, Animal, Construct, Dragon, Elemental, Fey, Giant, Humanoid (aquatic), Humanoid (dwarf), Humanoid (elf), Humanoid (goblinoid), Humanoid (gnoll), Humanoid (gnome), Humanoid (halfling), Humanoid (human), Humanoid (orc), Humanoid (reptilian), Magical beast, Monstrous humanoid, Ooze, Outsider (air), Outsider (chaotic), Outsider (earth), Outsider (evil), Outsider (fire), Outsider (good), Outsider (lawful), Outsider (native), Outsider (water), Plant, Undead, Vermin.