Divine Spellcasting
All spells available to both clerics and druids are listed here. If one learned the spell later than the other, its listed at the later level. Which spells you have access to should really be determined by some other factor (your patron deity, the kind of natural forces you vibe with most, etc.), but this document serves as a baseline for now.
Divine Spellcasting, 1st-level
You meditate or pray for your spells. You must choose a time at which you must spend 1 hour each day in quiet contemplation or supplication to regain your daily allotment of spells. Time spent resting has no effect on whether you can prepare spells. You may prepare and cast any spell you have access to, provided that you can cast spells of that level, but you must choose which spells to prepare during your daily meditation.
You gain access to the following spells: (orisons) 3/day—create water, cure minor wounds, detect magic, detect poison, guidance, hide from undead/animals, light, magic weapon/fang, mending, purify food and drink, read magic, resistance, virtue. (1st-level) 1/day—cure light wounds, endure elements, magic stone, obscuring mist, summoning–1.
| Orisons | 1st-level |
|---|---|
| 3/day | 1/day |
- entangle (druid, plant, ranger)
Improved Divine Spellcasting, 1st-level
Prerequisite: 1st-level divine spellcasting.
Benefit: You may prepare and cast orisons and 1st-level spells each once more per day.
| Orisons | 1st-level |
|---|---|
| 4/day | 2/day |
Divine Spellcasting, 2nd-level
Prerequisite: Improved 1st-level divine spellcasting.
Benefit: You gain access to the following 2nd-level spells: 1/day—bear’s endurance, bull’s strength, delay poison, hold person/animal, resist energy, summoning–2.
| 2nd-level |
|---|
| 1/day |
- barkskin (druid, plant, ranger)
Improved Divine Spellcasting, 2nd-level
Prerequisite: 2nd-level divine spellcasting.
Benefit: You may prepare and cast orisons, 1st-level spells, and 2nd-level spells each once more per day.
| Orisons | 1st-level | 2nd-level |
|---|---|---|
| 5/day | 3/day | 2/day |
Divine Spellcasting, 3rd-level
Prerequisite: Improved 2nd-level divine spellcasting.
Benefit: You gain access to the following 3rd-level spells: 1/day—contagion, cure moderate wounds, daylight, meld into stone, protection from energy, remove disease, stone shape, summoning–3, water breathing, wind wall.
| 3rd-level |
|---|
| 1/day |
- plant growth (druid, plant, ranger)
- remove curse and remove blindness/deafness (cleric, paladin)
- water walk (cleric, ranger)
Improved Divine Spellcasting, 3rd-level
Prerequisite: 3rd-level divine spellcasting.
Benefit: You may prepare and cast 2nd-level and 3rd-level spells each once more per day.
| 2nd-level | 3rd-level |
|---|---|
| 3/day | 2/day |
Divine Spellcasting, 4th-level
Prerequisite: Improved 3rd-level divine spellcasting.
Benefit: You gain access to the following 4th-level spells: 1/day—air walk, control water, cure serious wounds, freedom of movement, giant vermin, greater magic weapon/fang, neutralize poison, repel vermin, summoning–4. In addition, your 0-level and 1st-level daily spell allotments increase by 1 each.
| Orisons | 1st-level | 4th-level |
|---|---|---|
| 6/day | 4/day | 1/day |
- command plants (druid, plant, ranger)
- death ward (death and paladin domain)
Improved Divine Spellcasting, 4th-level
Prerequisite: 4th-level divine spellcasting.
Benefit: You may prepare and cast 3rd-level and 4th-level spells each once more per day.
| 3rd-level | 4th-level |
|---|---|
| 3/day | 2/day |
Divine Spellcasting, 5th-level
Prerequisite: Improved 4th-level divine spellcasting.
Benefit: You gain access to the following 5th-level spells: 1/day—atonement, commune/commune with nature, cure critical wounds, death ward, hallow, insect plague, summoning–5, unhallow. In addition, your 2nd-level daily spell allotments increase by 1 (2nd—4/day).
| 2nd-level | 3rd-level |
|---|---|
| 3/day | 2/day |
- animal growth (druid, ranger, and wizard domain)
- awaken (druid domain)
- baleful polymorph (druid and wizard domain)
- call lightning storm (druid domain)
- commune with nature (druid, animal, and ranger domain)
- control winds (druid and air domain)
- stoneskin (druid domain)
- transmute mud to rock/transmute rock to mud (druid and wizard domain)
- tree stride (druid and ranger domain)
- wall of fire (druid and fire and wizard domain)
- wall of thorns (druid, plant)
Improved Divine Spellcasting, 5th-level
Benefit: You may prepare and cast 4th-level and 5th-level spells each once more per day.
| 4th-level | 5th-level |
|---|---|
| 3/day | 2/day |
Divine Spellcasting, 6th-level
Prerequisite: Improved 5th-level divine spellcasting.
Benefit: You gain access to the following 6th-level spells: 1/day—antilife shell, mass bear’s endurance, mass bull’s strength, mass cure light wounds, greater dispel magic, find the path, mass owl’s wisdom, summoning–6, wall of stone. In addition, your 1st-level and 3rd-level daily spell allotments increase by 1 each (1st—5/day, 3rd, 4/day).
| 1st-level | 3rd-level | 6th-level |
|---|---|---|
| 5/day | 4/day | 1/day |
- fire seeds (druid, fire domain, and plant domain)
- ironwood (druid domain)
- liveoak (druid domain)
- move earth (druid domain)
- repel wood (druid, plant)
- spellstaff (druid domain)
- stoneskin (earth and strength domain)
- stone tell (druid domain)
- transport via plants (druid domain)
- wall of stone (druid and earth domain)
Improved Divine Spellcasting, 6th-level
Prerequisite: 6th-level divine spellcasting.
Benefit: You may prepare and cast 5th-level and 6th-level spells each once more per day.
| 5th-level | 6th-level |
|---|---|
| 3/day | 2/day |
Divine Spellcasting, 7th-level
Prerequisite: Improved 6th-level divine spellcasting.
You gain access to the following 7th-level spells: 1/day—control weather, mass cure moderate wounds, greater scrying, heal, summoning–7, true seeing, wind walk. In addition, your 2nd-level and 4th-level daily spell allotments increase by 1/day each.
| 2nd-level | 4th-level | 7th-level |
|---|---|---|
| 5/day | 4/day | 1/day |
- animate plants (druid, plant)
- sunbeam (druid and sun domain)
Improved Divine Spellcasting, 7th-level
Benefit: You may prepare and cast 6th-level and 7th-level spells each once more per day.
| 6th-level | 7th-level |
|---|---|
| 3/day | 2/day |
Divine Spellcasting, 8th-level
Prerequisite: Improved 7th-level divine spellcasting.
You gain access to the following 8th-level spells: 1/day—cure serious wounds (mass), earthquake, firestorm, summoning–8, word of recall. In addition, your 3rd-level and 5th-level daily spell allotments increase by 1/day each.
| 3rd-level | 5th-level | 8th-level |
|---|---|---|
| 5/day | 4/day | 1/day |
- animal shapes (druid, animal domain)
- control plants (druid, plant)
- sunburst (druid, sun domain)
- whirlwind (druid, air domain)
Improved Divine Spellcasting, 8th-level
Benefit: You may prepare and cast 7th-level and 8th-level spells each once more per day.
| 7th-level | 8th-level |
|---|---|
| 3/day | 2/day |
Divine Spellcasting, 9th-level
Prerequisite: Improved 9th-level divine spellcasting.
You gain access to the following 9th-level spells: 1/day—mass cure critical wounds, regenerate, storm of vengeance, summoning–9. In addition, your can prepare and cast 5th-level and 6th-level spells each once more per day.
| 5th-level | 6th-level | 9th-level |
|---|---|---|
| 5/day | 4/day | 1/day |
- foresight (druid, knowledge domain)
- shambler (druid, plant)
Improved Divine Spellcasting, 9th-level
You may gain this feat one more time, at which point your 8th-level and 9th-level daily spell allotments increase by 1 each (8th—3/day, 9th—2/day).
| 8th-level | 9th-level |
|---|---|
| 3/day | 2/day |
Greater Divine Spellcasting, 9th-level
Prerequisite: Improved 9th-level divine spellcasting.
Benefit: You may prepare and cast 5th-, 7th-, and 9th-level spells each once more per day.
| 5th-level | 7th-level | 9th-level |
|---|---|---|
| 5/day | 4/day | 3/day |
Excellent Divine Spellcasting, 9th-level
Prerequisite: Greater 9th-level divine spellcasting.
Benefit: You may prepare and cast 8th- and 9th-level spells each once more per day.
| 8th-level | 9th-level |
|---|---|
| 4/day | 4/day |
Table: Divine Spells Per Day
| Casting Level | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1 | — | — | — | — | — | — | — | — |
| 1st, improved | 4 | 2 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | 1 | — | — | — | — | — | — | — |
| 2nd, improved | 5 | 3 | 2 | — | — | — | — | — | — | — |
| 3rd | 5 | 3 | 2 | 1 | — | — | — | — | — | — |
| 3rd, improved | 5 | 3 | 3 | 2 | — | — | — | — | — | — |
| 4th | 6 | 4 | 3 | 2 | 1 | — | — | — | — | — |
| 4th, improved | 6 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 5th | 6 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
| 5th, improved | 6 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
| 6th | 6 | 5 | 4 | 4 | 3 | 2 | 1 | — | — | — |
| 6th, improved | 6 | 5 | 4 | 4 | 3 | 3 | 2 | — | — | — |
| 7th | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
| 7th, improved | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — | — |
| 8th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — |
| 8th, improved | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | — |
| 9th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
| 9th, improved | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
| 9th, greater | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
| 9th, mastered | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Caster Level
Dedicated spellcasters have a caster level equal to the number of times they have gained any divine spellcasting ability in this document.
Rangers and Paladins have a lower caster level due to learning magic at a slower rate. Their caster level is 1/2 their class level, so the assumption is that they gain divine spellcasting every other level rather than once per level. Of course, they have lower daily caps as well, and start learning at a later level.