Channeler
Hit Die: d8.
Good Saving Throws: Fortitude and Will.
Base Attack Bonus: Average.
Spells: A channeler casts divine spells, which are drawn from the cleric spell list or the druid spell list. A channeler must choose and prepare their spells in advance just like a druid or cleric.
To prepare or cast a spell, a channeler must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a channeler’s spell is 10 + the spell level + the channeler’s Wisdom modifier. A channeler can prepare and cast three 0-level spells (Orisons) per day, and one 1st-level spell per day plus any bonus spells from a high Wisdom score.
Channel Energy: A channeler who casts cleric spells has the power to channel positive or negative energy, chosen upon gaining their first level in the class. The energy is channeled into a turning attempt, which can affect certain creatures as in turn or rebuke undead. A channeler may attempt to channel energy a number of times per day equal to 3 + their Charisma modifier.
Primal Energy: A channeler who casts druid spells has the power to attune with nature; granting her a primal bond, a primal shape, primal rage, or primal mastery, chosen upon gaining their first level in the class.
Primal Bond: A primal bond channeler can begin play with an animal companion.
Primal Shape: A primal shape channeler gains wild shape at 5th level.
Primal Rage: A primal rage channeler gains fast movement and can fly into a rage once per day.
Primal Mastery: A primal mastery channeler gains a bonus to AC and a favored enemy.
Spontaneous Casting: A positive-energy channeler can “lose” any prepared spell that is not a domain spell in order to cast a cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name). A negative-energy channeler can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name). A primal-energy channeler can only convert prepared spells to summon nature’s ally spells.