This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Bite [General]

Although most civilized creatures have lost the skill to use their sharp teeth in combat, you can use yours as terrible weapons.

Prerequisite: A race with powerful jaws and sharp teeth, base attack bonus +1.

Benefit: The character is proficient with using bite attacks in combat and, unless gagged or muzzled, is always considered armed (and the bite is considered a light weapon). The character inflicts damage based on her size, as follows:

Size Damage
Diminutive or Fine 1d2 + Strength bonus
Tiny 1d3 + Strength bonus
Small 1d4 + Strength bonus
Medium 1d6 + Strength bonus
Large 2d4 + Strength bonus
Huge 2d6 + Strength bonus
Gargantuan 2d8 + Strength bonus
Colossal 2d10 + Strength bonus

When a character takes a feat requiring her to specify a weapon (such as the Weapon Focus feat), she can choose “bite.”

If a character also uses a weapon (or unarmed attack) in the same round, the bite is considered an “off-hand” attack with which the character has “Ambidexterity” and “Two Weapon Fighting” automatically—that is to say, both the bite attack and the other attack suffer a –2 penalty. A character fighting with a weapon in each hand (or a double weapon) can make a bite attack, but all attacks suffer a –4 penalty in addition to normal two-weapon fighting penalties the character might suffer.

Normal: Characters whose racial description does not include this feat cannot use bite attacks effectively in combat. Monsters with bite attacks do not need this feat.


This text is adapted from Chapter Five of Monte Cook’s Arcana Unearthed, p 98.

Monte Cook’s Arcana Unearthed ©2003 Monte J. Cook.