Ashwing Skimmer
- Tiny Animal
- Hit Dice: 1d8 (4 hp)
- Initiative: +3
- Speed: 10 ft. (2 squares), fly 60 ft. (average)
- Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
- Base Attack/Grapple: +0/–10
- Attack: Talons +5 melee (1d4–2)
- Full Attack: Talons +5 melee (1d4–2)
- Space/Reach: 2-1/2 ft./0 ft.
- Special Attacks: —
- Special Qualities: Low-light vision
- Saves: Fort +2, Ref +5, Will +2
- Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
- Skills: Listen +2, Spot +14
- Feats: Weapon Finesse
- Environment: Temperate forests
- Organization: Solitary or pair
- Challenge Rating: 1/3
- Advancement: —
- Level Adjustment: —
A lightweight glider-bird with ash-colored plumage and membranous secondary wings. It rides thermals on thermals and nests on cliffs in the wild. Trained skimmers are used as scouts, familiars, and messengers.
Combat
Skimmers combine both talons into a single attack.
Skills: Ashwings have a +8 racial bonus on Spot checks.